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Bolo (video game)

Bolo
Developer(s)Various
Publisher(s)Various
Platform(s)BBC Micro, Mac OS, Mac OS X, Linux, Windows
Release date(s)1987
Genre(s)Tactical shooter
Mode(s)Single player, Multiplayer
MediaDownload
System requirementsnetwork connection for multiplayer
Input methodsKeyboard, Mouse

Bolo is a video game created for the BBC Micro computer by Stuart Cheshire in 1987, and later ported to the Macintosh in its most popular incarnation. Most recently a Windows clone named Winbolo was developed by John Morrison. Cheshire's Bolo is a networked multiplayer game that simulates a tank battlefield. It is thus a very early example of a real-time tactics game. While the graphics are primitive compared to modern video games, Bolo and its derivatives retain a certain amount of popularity.

When the Mac version added TCP/IP networking support, it became one of the first real-time games to be played on the Internet with a large following, preceding major commercial titles by years.[1] Currently, an active contingent play both Apple and Windows versions of Bolo, and interact on forums and IRC channels to coordinate and discuss games and strategy. Many current players previously played the game in its early years and began playing again upon discovering that the game is still active on multiple platforms.

The etymology of the name "Bolo" has been the source of some confusion over the years. Contrary to popular opinion, the name "Bolo" was not derived from the Bolo series of science fiction stories by Keith Laumer; nor did the game have any connection with a similarly-named 1982 tank game created for the Apple II, " an unfortunate coincidence," as Cheshire put it.[2] In fact, Cheshire's Indian wife inspired the name. As Cheshire noted in his original documentation for the game, "Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more importantly about humans communicating with each other, as they argue, negotiate, form alliances, agree stategies, etc." [3]

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